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A new Kickstarter project called 2D6 Adventures : a new way to play has just started. With the use of only two dice, it promises fast and more realistic combat.

The Kickstarter offer

The offer consists of four books: a character guide, a master’s guide, a bestiary and a volume entitled Spell Enchantments Potions. There is already something new compared to the usual triad of manuals of the common division of contents.

The main pledges are:

  • $25 (about €22,50) for the digital version of the four manuals
  • $50 (about €45) for the digital version of the four manuals and the physical version of character’s guide and master’s guide
  • $75 (about €67,50) for all the manuals, both in digital and physical version


Pledging $100 (about €90) and $150 (about €135) there are respectively a second manual of Spell Enchantments Potions and a second bestiary with the possibility for both of them to create an entry to be inserted. Too bad that in the general description there is no mention of these further manuals.

There are some shortcomings in the presentation of 2D6 Adventures in my opinion: it is not known if the manuals will be in color or black and white, nor if they will be hard or soft covered. There is no general indication about the number of pages nor an example of layout. No information about the illustrations too and, apparently, there is no artist already connected to the project.

The real positive note is a separate manual for magic. It would actually be very convenient for consultation, although it raises the costs. And what about content?

The revealed contents of 2D6 Adventures

As mentioned previously 2D6 Adventures has four manuals. In the description on the Kickstarter page there is not much information, however, regarding their content. The author lose time and space in the explanation of how a role-playing game works, a notion that should be rather known by the public that he would like to attract. But there aren’t many technical specifications on what it offers. We know that there are twelve characteristics and that without the minimum required value a character cannot undertake one of the thirty-two classes and must start as an commoner. A starting point perhaps tough but intriguing. The classes mentioned are a few, among them the Animage and the Shadow Archer stand out, but even of them nothing is known except the name. End of informations.

However, there are some promises. The system should be quick in managing the fights of many creatures together, to allow less time to be taken from the narration. You can even read:

A lot of the play testers we had, had played other RPG’s before and every single one said they preferred the 2D6 system as compared to the others.

But are this informations enough to bring the campaign to life?

The trend of the project

The threshold required for funding is rather low, but there have been few supporters so far. For this reason, according to the analyzes, with the current rhythm the project risks not going through, reaching in the end (according to estimates at the time of writing this article) between 72% and 92%; but these data certainly cannot be accurate. We are, however, at the beginning of the campaign and a good word of mouth can certainly change the trend. Another factor to understand its true value will be the author’s forthcoming statements.

But the lack of information does not have to be a definitive rejection. There may be excellent authors who, at their first project, did not consider how important an accurate presentation and effective communication is. Therefore we intend to publish an interview with the author to dispel all these doubts and bring out the true value of 2D6 Adventures.

Keep following us to learn more informations about 2D6 Adventures: a new way to play!

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