I begin this review by thanking Aenarion’s Coven for sending us a digital copy of The Wanderer Cartographers; we’re talking about a small handbook for D&D5e that introduces a new guild of cartographers. It consists of 13 pages, including all the necessary details to define the guild and incorporate it into any campaign.
This small compendium is exclusively available in English and only in digital format on DriveThruRPG for approximately $3.95 (around €3.70 at today’s exchange rate) or on Aenarion’s Coven’s Etsy profile at the same price.
The Wanderer Cartographers: a Neutral Guild
The Wanderer Cartographerscontains the history, ideals, and rules of the eponymous guild of cartographers; it also provides methods to incorporate it into a campaign, access to its ranks for player characters, and a list of NPCs that are part of the guild.
Founded by Mol’Capoor, a drow wizard, about 200 years ago, the Wanderer Cartographers were established to map the world for clients in exchange for compensation. This guild’s defining feature is its neutrality, as Mol’Capoor believed that no one would betray someone capable of providing highly detailed maps to potential adversaries.
Alongside Mol’Capoor, serving as the archivist, the Wanderer Cartographers consist of three types of members.
The Wildlands Cartographer specializes in mapping untamed lands and the treacherous Underdark.
The Urban Cartographer excels at mapping urban environments and uncovering hidden passages and traps.
Lastly, the Keeper, an exceptional fighter trained in both martial arts and magic, ensures the survival of the cartographers.
Noteworthy aspects of The Wanderer Cartographers include detailed descriptions and maps of the guild’s headquarters. The simplicity of these descriptions allows Dungeon Masters to add their own creative touches while staying true to the authors’ vision.
Layout and Readability
With its classic layout, easy-to-read font, and parchment-colored background, the handbook ensures a pleasant reading experience. The addition of a handwritten font for certain sections, such as the Guild affiliation contract, adds an immersive touch for players.
The letter written in a font that mimics handwriting does not hinder the smoothness of the manual; it is a beautiful prop for the players: the Guild affiliation contract.
The maps of the headquarters are very well done, as is customary with Aenarion’s Coven products, although I found the lack of other illustrations to be a drawback considering the overall quality of the product.
Conclusion of The Wanderer Cartographers Review
In conclusion, I found The Wanderer Cartographers to be a rather interesting supplement to integrate a new faction into D&D5e campaigns; the narrative ideas that can arise from this compendium are numerous. If you want to fill the game world with fearless explorers who have political weight, this manual is for you!
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Before diving into this review, I would like to thank Aenarion’s Coven for providing us with a digital copy of LegendaryEquipment of Pale Master; with this supplement, we can incorporate new and original magical items into a D&D5e campaign.
Legendary Equipment of Pale Master is a product written by Italian authors (though entirely in English) and designed with international tastes in mind. It is a 13-page compendium for D&D5e that features four magical items and a narrative hook on how to obtain them in a campaign.
You can find this small compendium only in digital format on DriveThruRPG for the price of $4.95 (approximately 4.60 euros) or on Aenarion’s Coven Etsy profile at the same price.
In Search of New Magic Items
Legendary Equipment of Pale Master opens with a brief introduction about the history of the warlord Stepanov, the sacrifices he had to make and how he lost everything, succumbing to temptation and ultimately corruption.
This manual provides a narrative hook that allows a party of 4-5 players, approximately at the ninth level, to acquire four magical items that were originally owned by the Pale Master.
To obtain these items, the group of adventurers will have to defeat undead creatures tied to Stepanov until they encounter the warlord himself, who has now become a “puppet” in the hands of the Pale Master.
The power of the items increases based on how many of them are worn. With the complete Pale Master set, their power is at its maximum.
Layout and Readability
I appreciated the layout of Legendary Equipment of Pale Master. Aside from a letter that aims to enhance immersion during reading, the rest of the text is very well-organized and readable. The double-column layout, classic font, and parchment-colored background are always a good solution.
I found the images in Legendary Equipment of Pale Master evocative and perfectly themed. They were able to capture my attention and gave me many ideas on how to incorporate these items into a campaign. It’s incredibly easy to write an adventure dedicated to them!
Conclusions of the Review of Legendary Equipment of Pale Master
In conclusion, this kind of manual is not essential for playing a D&D5e campaign; however Legendary Equipment of Pale Master proves to be a valuable addition for treasure hunters who are not afraid of the undead.
I believe that this booklet can be valuable for embarking on an unplanned side quest if the group wishes to engage with undead creatures or collect a set of magical items.
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I would like to start this review by thanking Aenarion’s Coven for sending us a digital copy of The Gluttony Coven; thanks to this supplement, we will have fun adding new original dangers to a D&D5e campaigns.
The Gluttony Coven is a product written by Italians, although entirely in English. It is a 14-page bestiary for D&D5e that showcases a coven of hags transformed both physically and mentally into monstrous beings (Gluttony Hags), hungry and insatiable, with a tendency to devour anything in their path.
You can find this small compendium only in digital format on DriveThruRPG, priced at around $5 (approximately €4.66 at the current exchange rate), or on Aenarion’s Coven Etsy profile, at the same price.
The Content of the Book
Inside The Gluttony Coven we can find the roles of the creatures inhabiting the lair of such a coven, along with its social structure, servants, and dynamics of the magic used by these creatures. The Gluttony Hags are the focal point of their coven; they command it and can be 3, 7, or even 13. However, they are certainly not the only danger present.
As any respectable coven cannot exist without servants, The Gluttony Coven includes two types of them. The first one, called The Hungry, is a small being of skin and bones with an insatiable hunger. It is weak on its own but becomes more dangerous in groups, which it often prefers. When a Hungry manages to kill and devour its prey, it transforms into the second type of servant. The Sated swells creatures reaching obesity and then continues to eat until it explodes, literally.
Considering that we are talking about a coven of hags, the cauldron is of fundamental importance. The power of a coven increases with the number of hags present, their proximity to each other, and the cauldron itself. Both it and the number of Gluttony Hags around it determine different difficulty levels and shared spell slots among the Gluttony Hags present.
Furthermore, The Gluttony Coven provides detailed descriptions of the lair of these creatures, including all its dangers. Some of them present environmental effects capable of corrupting even the most virtuous adventurers.
Lastly, I appreciate the mention of Hubesia, the first Gluttony Hag in history. It is from her that the power of all other hags of this kind derives, although very little is known about her.
Layout and Readability
The layout of The Gluttony Coven is visually appealing. The typical contrast of the text written in a classic font on two columns with a parchment-like background enhances readability. However, there are two letters inserted in the manual to make the reading more immersive, and while they seem written by a character, the reading experience might not flow as smoothly in those sections.
I found the images to be appropriate and pleasant; in particular, the lair map and a full-page illustration captured my attention and fueled my imagination.
Conclusions of The Gluttony Coven Review
The Gluttony Coven is not essential to play a D&D5e campaign, but it is an excellent addition for any hags-themed session. Its content is suitable for both side quests and as the focal point of larger campaigns.
Furthermore, I find this little manual particularly interesting for improvising a session on the fly, as it contains all the guidelines for constructing a lair and a coven in a few simple steps.
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