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Thanks to Phoenix Grey (also known as Sky Corgan) for sending us a physical review copy of Lewd Dungeon Adventures.

Sometimes we discover revolutionary games; it also happens that unexpected projects emerge from the crowd of publications, reaching amazing goals on crowdfunding platforms. This is the case of Lewd Dungeon Adventures, that managed to collect more than $250,000 (much more than the $5,000 goal) on Kickstarter.

Let’s start by saying that Lewd Dungeon Adventures is a fantasy-inspired tabletop RPG for couples, combining streamlined classic roleplaying mechanics with adult-oriented activities.

If at the end of this review you are curious and want to try it, keep in mind that you can purchase the manual at the cost of $ 4,99 in Kindle version on the store of Amazon.

A Game Outside the Box

Lewd Dungeon Adventures was designed to change the way couples can approach roleplaying in the bedroom. If someone just wants to enjoy the game without all the intimacy, it is good to know that Lewd Dungeon Adventures can be converted entirely into a drinking game thanks to the changes explained in the rules. There is also the possibility of using the manual to integrate it into a traditional campaign; even if, honestly, it would mean changing the concept with which the game was designed.

In any case the disclaimer related to the minimum age to play the game is evident right from the cover. It is very clear that this is a game reserved for 18+ players.

I want to clarify that the playful intent, although taken in a slightly different context from the usual one of the gaming table, is never vulgar or trivial. Of this, we must credit the author who knows how to deal with intimate and potentially delicate topics with the right care.

Although the intimate descriptions suggested in the game are written for straight couples, many of the options can easily be converted for couples of different types; another detail to consider when thinking about the game’s inclusiveness.

The Rules of the Game

This TTRPG is primarily based on a d6 system meant for newbies to tabletop RPGs and for those who enjoy more casual gameplay. Lewd Dungeon Adventures is designed primarily for two players and, as we will see in this review, considers two essential roles within the game mechanics.

In Lewd Dungeon Adventures one person plays the Deity and the other the Hero. The Deity assumes the role of Dungeon Master and guides the Hero through the adventure.

This game system, that is explained in less than two pages within the volume, essentially consists of three phases.

  • The Deity describes the context of the game and the scene, then introduces any non-player characters present.
  • Then the Hero describes his approach to the situation presented, evaluating what is preferable to resolve the situation.
  • The Deity describes the results of the Hero’s actions. In this phase, it is the Deity’s job to describe whether the Hero’s actions were successful or not. For the simplest, a description is sufficient, in other cases it will be necessary to rely on the dice, as in any other traditional role-playing game.

Each proposed adventure is strongly focused on fantasy and the goal is above all to enjoy the mature challenges that the game presents. There is no real characters creation, just choose the race of the character without any limitation to the imagination. Characters do not level up. They are customized, instead, through the spells and skills they acquire in each campaign. Many of these advancements are unique and tailored to that specific campaign.

The Character Sheet

As this review makes clear, Lewd Dungeon Adventures is not a traditional game; at least not in its fundamental presentation. For this same reason, the character sheet is not a traditional sheet. Simple and essential in its aesthetics, it is made up of a series of boxes in which to write the descriptions necessary for its completion.

The most important thing the Hero has to keep track of is their Health. Unlike many tabletop RPGs, Lewd Dungeon Adventures introduces a new dynamic to handle the Hero’s death. When a Hero dies in the game, they must engage in an intimate encounter with the Deity to come back to life. These are actions to be performed in the real world, taking the roleplaying experience to a different and decidedly intimate level. In the alcoholic alternative, the Hero can take an elixir of life: three glasses of an alcoholic drink of his choice.

Lewd Dungeon Adventures: Three Approaches to the Game

The key moments of the game can be presented with three different approaches. As we’ll see in this review, this allows Lewd Dungeon Adventures to be approached with some versatility and also makes it suitable for players who don’t have a partner and just want to enjoy the game with their friends.

Each approach is presented in the manual with the three indications and the consequent descriptions: XXX, Drink and Base. Without going into detail, the three indications specify the description respectively for an intimate approach, an alcoholic one or a decidedly more traditional one. The latter is what allows you to enjoy this RPG with a group of friends and with more classic sessions.

The Rescue of Lady Jai: The First Adventure

Inside the basic manual there is the introductory adventure The Rescue of Lady Jai, designed to last up to 4 hours of play depending on the choices made by the Hero and the Deity.

The synopsis is fairly traditional: the Hero, passing through the castle-town of Grimeshire, is recruited to find Lady Jai; she is the eighteen-year-old rebel and stubborn daughter of Lord Morgof Vitsk, lord of the castle. The girl has left the castle walls to venture into the forest, despite her father’s repeated remonstrances. What’s worse is that the girl has not returned.

Lord Vitsk fears that the gobblins (yes, intentionally spelt that way), who has always lived in the forest but have recently increased in number, may have captured his daughter. His intel suggests that she is being held captive in an old abandoned fort and promises the Hero a generous reward if they can bring back Lady Jai unharmed.

The Mage’s Stolen Goods: the First Campaign for Lewd Dungeon Adventures

Along with the basic manual, I received a second book, also about 30 pages long. The prolific pen of Phoenix Gray has already created the first campaign dedicated to Lewd Dungeon Adventures: The Mage’s Stolen Goods.

Also in this case the synopsis does not depart from the classic canons. It must be understood that the concept of the game is not necessarily to offer a complicated story at the gaming table.

Without giving too many spoilers, I can tell you that Grandmaster Famuhlel Pehe, a very well-known magician, was having his possessions transported from the Copper Cove School of Magic to Kegel Palace when the caravan was attacked by bandits. Five chests of incredibly rare and powerful magical items were stolen in the raid, and the Grand Wizard fears they could fall into the wrong hands if not recovered quickly. Fortunately, Famuhlel had the foresight to place a tracking spell on the crates before they were stolen. The Grand Wizard, therefore, knows the position of each one, but not the dangers that could await the Hero in charge of recovering them.

In summary, The Mage’s Stolen Goods is a campaign that can be roughly divided into 5 sessions. Each session can last from 30 minutes to 4 hours of play, depending on the choices made by the Hero and the Deity. The volume includes 3 color maps and a good number of themed illustrations.

Lewd Dungeon Adventures Aesthetic Review

The aesthetics of the game are extremely intriguing. The illustrations, especially the landscapes, are truly evocative. Wenart Gunadi’s artistic skills are undoubted and it is clear that the overall quality in editorial terms is worth the cost. It should not be forgotten that the funds for the project have far exceeded expectations; in any case, leafing through the thick, high-quality paper pages, you can immediately realize that great passion and care have been put into the two volumes.

The two-column layout is well thought out and the font integrates perfectly with the classic graphics of more traditional tabletop RPGs. The text is dotted with medieval-style drop caps and the illustrations harmonize with the context without ever being vulgar but more explicitly evocative.

Conclusions of the Lewd Dungeon Adventures Review

Lewd Dungeon Adventures is certainly not a classic RPG for everyone, but if you want to experience intimate situations within your sessions, it’s perfect. With the right maturity, it allows you to take love scenes to a whole new level.

If you want one or more alternative evenings or to convince your other half to roleplay, Lewd Dungeon Adventures could be for you!

If you enjoyed this Lewd Dungeon Adventures review, stay tuned for more RPGs!

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